Okogawa's Guide (1.9) for Gibbed's ME2 editor Most information in this guide comes from my own 'trial and error' testing, but now it's time to expand. Know any trick with the Gibbed's Mass Effect 2 Save Editor not mentioned here? Well, just post it to: okogawa@hotmail.com with topic: 'Gibbed Guide' and the name I'll post under credits. Ok So i just got Mass Effect 2 on the PC and im COMPLETELY LOST as to how to even use the Gibbed Save Editor, Do i need to start my careeer first on mass effect for the Appearance to be.implemented.? Can someone walk me through this because in all honesty i just want the modded appearances due to M.
- Mass Effect 2 Gibbed Save Editor Change Hair Color Combinations
- Mass Effect 2 Gibbed Save Editor Change Hair Color Chart
- Mass Effect 2 Gibbed Save Editor Change Hair Color Swatches
- Mass Effect 2 Gibbed Save Editor Change Hair Color Page
Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. Thanks heaps to ELE08, who wrote this blog!!! Now, open the extracted file player.sav in HxD. Go to HEX offset 158F0 (88304 in. Gibbed Mass Effect Save Editor Texmod. MAKE A BACKUP OF YOUR BIOGHMFHIRPRO.pcc FILE BEFORE YOU START IN CASE YOU MESS UP. Zip of old famous songs. Easy Instructions (using.pcc): Paste the BIOGHMFHIRPRO.pcc into your game’s CookedPCConsole folder (BioGame CookedPCConsole). Skip to Step 8 under Manual Instructions! Manual Instructions (using.udk): Open ME3.
Mass Effect 2 Gibbed Save Editor
Where To Get It
Gibbed Save Editor for Mass Effect 2
Download the most recent version from here: Gibbed Save Editor ME2
This tool does not edit the coalesced.ini file. It only edits a selected save file from your game. You use this tool to change the appearance of your Shepard, add talent points, credits, and even change plot point resolutions.
How To Use It
Because somehow i always forget and fuck shit up
Before you do anything, back up your save files by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:
- Open Gibbed Save Editor for Mass Effect 2 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
- Click the folder icon in it’s menu and navigate to where Mass Effect 2 stores saves: Documents > BioWare > Mass Effect 2 > Save
- Select the character file you wish to edit and the most recent save.
- Click open and the box will disappear and you’ll see your Shepard’s information has been loaded into the Player > Basic tab.
Once you’ve opened the correct save in Gibbed, we’re ready to start playing around.
Customizations:
From getting free credits to appearance modifiers
I’d like to first recognize the sources for this information—none of it is my work. I’ll be linking to the original articles as I go. The reason the information is repurposed here is that I was afraid the links would over time die out and I wouldn’t have the information anymore. I’m very grateful to the original authors and all their hard work.
Quick Tweaks & Cheats
From Okogawa’s Gibbed Guide
Modify Class Mid-Game:
Raw > [+] Player
Here you can modify Class Name and Class Friendly Name fields. Your talent points will be reset to a null value of -1, so remember to go back and replace the talent point number on the Player > Basic screen with the desired number.
To become a Sentinel:
Class Friendly name: 93951
Class Name: SFXGame.SFXPawn_PlayerSentinel
To become a Soldier:
Class Friendly name: 93952
Class Name: SFXGame.SFXPawn_PlayerSoldier
New english file upper intermediate test booklet key. To become a Engineer:
Class Friendly name: 93953
Class Name: SFXGame.SFXPawn_PlayerEngineer
To become a Adept:
Class Friendly name: 93954
Class Name: SFXGame.SFXPawn_PlayerAdept
To become an Infiltrator
Class Friendly name: 93955
Class Name: SFXGame.SFXPawn_PlayerInfiltrator
To become an Vanguard:
Class Friendly name: 93956
Class Name: SFXGame.SFXPawn_PlayerVanguard
Change Your Name Mid-Game:
Raw > [+] Player
Here you can modify First Name field. Click on the field that contains the current name and change it.
Change Your Hair Mid-Game (female only):
Raw > [+] Player > [+] Appearance > [+] Morph Head > Hair Mesh
Here you can modify Hair Mesh field with any of the below codes to replace your hair style. Note: might be smart to save the current code if you want to revert back to it later.
BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL
BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL
BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL
BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL
BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL
Xbox emulator for mac. Then locate Texture Parameters field, click “Collection” […] and change the four fields values to (which ever correspondes to the selection above):
For the “BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL”
Hair_Diff: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Tang
For the “BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL”
Hair_Diff: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Tang
For the “BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL”
Hair_Diff: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Tang
For the “BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL”
Hair_Diff: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Tang
For the “BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL”
Hair_Diff: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Tang
Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.
If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME2 General Codes”. Add your name if you want credit.
Additional examples with actual RGB values for Vector & Scalar to show how colours come together.Deep Red Brownie
Vectors:
HED_Hair_Colour_Vector = R 0.17,
GB 0
EYE_Iris_Colour_Vector = Hair_vector
HED_Addn_Colour_Vector & blonde
R 0.05, GB 0
HED_Lips_Tint_Vector = R 0.07, GB 0
HED_EyeShadow_Tint_Vector = R 0.17, GB 0
Highlight 1&2 Color = R 0.23, GB 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 4
Hightlight 1&2 Intensity = 2
Khaki
Vectors:
Hair_C_Vector:
R 0.7372549
G 0.709803939
B 0.419607848
Same colors for highlight 1&2 vectors
Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50
Pink Candy
Vectors:
Hair_C_Vector:
R 1.7294118
G 0.56078434
B = G
Same colors for highlights 1 & 2
Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50
Pink Rose
Vectors:Hair_C_Vector:
R 1.02941179
G 0.56078434
B = G
Highlight Vector 1&2:
R 1.72941184
G 0.56078434
B = G
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250
Midnight Blue
Vectors:Hair_C_Vector:
R 0.09803922
G = R
B 0.427450985
Same colors for highlights 1&2 vectors
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250
Midnight BlueYellowHL
Vectors:Hair_C_Vector:
R 0.09803922
G = R
B 0.427450985
Highlight 1&2 vectors:
R 2
G 1
B 0
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250
Olive
Vectors:HED_Hair_Colour_Vector
R 0.498039216
G = R
B 0
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =2.5
Hightlight 1&2 Intensity = 2
Lime Door, using TIM eyes
Vectors:SkinTone
R 0.5882353
G 0.2784314
B 0.109803922
HED_Hair_Colour_Vector
R 0.68235296
G 1
B 0.137254909
EYE_Iris_Spec_Colour = 0.2
EYE_Iris_Colour_Vector
R 0.4509804
G 0.65882355
B 0.09019608
Emis_Color = Hair_vector
HED_Addn_Colour_Vector & blonde = Eye_Iris_vector
HED_Lips_Tint_Vector = Eye_Iris_vector
HED_EyeShadow_Tint_Vector = Hair_vector
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 0.4
SilverPurple, using TIM eyes
Vectors:
HED_Blush_Vector
RB 0.3764706
G 0
HED_Hair_Colour_Vector = RGB 0.7490196
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RB 0.7, G 0
HED_Addn_Colour_Vector & blonde = RB 0.03, G 0
HED_Lips_Tint_Vector = Addn_vector
HED_EyeShadow_Tint_Vector = RGB 0
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 4
HED_Blush_Scalar = 2
Lime Green
Vectors:HED_Hair_Colour_Vector
R 0.2
G 0.8
B 0.2
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
White
Vectors:HED_Hair_Colour_Vector = RGB 1
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
Golden Blonde, using TIM eyes
Vectors:HED_Hair_Colour_Vector
R 0.847058833
G 0.6313726
B 0.1254902
Highlight 1&2 Color = Hair_vector
HED_Addn_Colour_Vector & blonde
R 0.4392157
G 0.31764707
B 0.0627451
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RG 0.7, B 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Addn_Spec_Lips_Scalar = 0.25
Emis_Scalar = 4
Sandy Blonde
Vectors:HED_Hair_Colour_Vector
R 1
G 0.6392157
B 0.168627456
Highlight 1&2 Color = Hair_vector
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.7,
Mass Effect 2 Gibbed Save Editor Change Hair Color Combinations
G 0Scalars:
Highlight 1&2 SpecExp_Scalar = 4
Hightlight 1&2 Intensity = 2
HED_Addn_Spec_Lips_Scalar = 0
Grey
Vectors:HED_Hair_Colour_Vector = RGB 0.3882353
Eye_Iris_vector = Hair_vector
DarkRed Blue HL
Vectors:HED_Hair_Vector
R 0.3764706
G 0.109803922
B = G
Highlight 1&2 Color vector = B 0.5372549, RG 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
Hightlight 1&2 Intensity = 7
Brunette
Vectors:Mass Effect 2 Gibbed Save Editor Change Hair Color Chart
HED_Hair_Colour_Vector
R 0.356862754
G 0.20784314
B 0.129411772
Highlight1Color
R 0.239215687
G 0.137254909
B 0.08627451
Highlight2Color = RGB 0
Scalars:
Highlight1SpecExp_Scalar = 350
Highlight2SpecExp_Scalar = 0
Hightlight1Intensity = 2.4
Mass Effect 2 Gibbed Save Editor Change Hair Color Swatches
Hightlight2Intensity = 0Lightblue Crewcut & Mohawk
Vectors:
HED_Hair_Colour_Vector
R 0.6862745
G 0.7921569
B 1
Highlight 1&2 Color = RGB 0
Extreme Red Glow
Vectors:HED_Hair_Colour_Vector
R 10
GB = 0
Black Custom
Mass Effect 2 Gibbed Save Editor Change Hair Color Page
Vectors:HED_Hair_Colour_Vector = RGB 0.12
HED_Addn_Colour_Vector & blonde = RGB 0
HED_Lips_Tint_Vector = RGB 0
EYE_Iris_Colour_Vector = RGB 0.05
HED_EyeShadow_Tint_Vector = RGB 0
Scalars:
HED_EyeShadow_Tint_Scalar = 5
Black Red HL
Same as Black Custom with addedHighlight1Color = R 1, GB 0
Black Blue HL
Same as Black Custom with addedHighlight1Color = B 3, RG 0
Black Grey HL
Same as Black Custom with addedVectors:
Highlight1Color = RGB 0.38
Scalars:
Highlight1SpecExp_Scalar = 250
Hightlight1Intensity = 12
PurpleFreak
Vectors:SkinTone
R 0.768627465
G 0.3019608
B 0.145098045
HED_Hair_Colour_Vector = RB 0.2, G 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = RGB 0
Highlight1Color = Hair_vector
Highlight2Color = RGB 0
EYE_Iris_Colour_Vector = R 4, G 1, B 0
EYE_White_Colour_Vector = RGB 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 0.45
Hightlight1Intensity = 6
Hightlight2Intensity = 0
Omni Orange
Vectors:HED_Blush_Vector B 0.3764706, RG 0
HED_Hair_Colour_Vector = R 1, G 0.466669, B 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = B 0.2, RG 0
Highlight 1&2 Color = RGB 0
EYE_Iris_Colour_Vector = R 4, G 1, B 0
EYE_White_Colour_Vector = RGB 0.5
Scalars:
HED_Blush_Scalar = 1.75
Highlight1SpecExp_Scalar = 5
Highlight2SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 4.3
Hightlight 1&2 Intensity = 2