How to open and edit Mass Effect 2 savegames
Open up Gibbed's save editor and you will see a row of buttons and 2 rows of tabs. Hit 'Open' and load the save game you want to edit. Express vpn mac torrent. Navigate to the 'Appearance' tab in the bottom row of tabs, next to 'Basic'. There will be 2 drop-down menus: 'Head Morph' and 'Presets' Click 'Head Morph' and you will see two options, click 'Import. Faces Of Gaming is a new community that allows gamers all around the world to share and display their characters and in-game creations. Mass Effect 2; This Topic. With Gibbed's save editor, you need too replace these. Can you give me your save or head morph file so i can just import it to my.
1. If you have not done so, download Gibbed's Mass Effect 2 Save Editor
URL: http://www.mediafire.com/?ti2r3d2gx1y
2. locate and load the savegame you want to edit
Each Mass Effect 2 career have it's own unique directory. Under Windows XP you can find the directory root folder here:
./Documents and Settings/YourComputerID/My Documents/BioWare/Mass Effect 2/Save
3. Make modifications and save the changes, then click on the 3rd icon (top left) that looks like an ancient 3.5' floppy disk, a window will pop up. Now you can change folder, overwrite or simply give your modified savegame a new name. If you give your save a new name, follow the naming restrictions to be safe i.e. if you do not want to overwrite your (example) Save_0001.pcsav save, then just save it as Save_0002.pcsav - when making major changes, try to not overwrite your original save if you messed up without knowing it.
How to locate and modify general aspects in a savegame
1. open Gibbed's Mass Effect 2 Save Editor and load the savegame you want to modify
2. click the 'Raw' tab
3. under '[-] 2. Squad' click on '[+] Player' to expand the branch
4. Here you will find lots of good stuff to modify.
How to change the name of your character:
1. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' located the 'First Name' field.
2. Left click on the field that contains the actual name, and simply change it.
3. Save and load your savegame into the game to see the changes.
How to change your class mid-game (and/or give yourself talent points):
1. In-game calculate how much 'Talent Points' your character would have after a respec and write it up, then load the savegame you want to modify with Gibbed's Mass Effect 2 Save Editor.
2. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' located these two fields directly under [+] Appearance:
class Friendly name
class Name
3. In order to now change your class to a new one replace the actual class data in class Friendly name and class Name fields with this information:
To become a Adept:
class Friendly name: 93954
class Name: SFXGame.SFXPawn_PlayerAdept
To become a Engineer:
class Friendly name: 93953
class Name: SFXGame.SFXPawn_PlayerEngineer
To become a Soldier
class Friendly name: 93952
class Name: SFXGame.SFXPawn_PlayerSoldier
To become an Vanguard:
class Friendly name: 93956
class Name: SFXGame.SFXPawn_PlayerVanguard
(will update post later with missing classes. It take ages to make a 'new' class and actually 'get into the game'.. but the introduction is as fantastic each time one re-live it.)
4. Your talent points will reset to 'null' after a class change in the editor, so locate the field 'Talent Points' and enter the memorized number of your actual character (or cheat away with a bigger number).
5. Save and load the savegame and then distribute the talent points to your new class. You have to re-drag most battle icons since your class change often use new ones.
How to save your face (this is important as you will NEED to know how to do this later):
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to 'store'.
2. click the 'Toolbox' tab
3. click the 'Export' button.
Move out of the savegame directory and make a new folder in the Save-root folder called 'Faces'.
4. Save your 'face' with an self-explanatory title so you know what it is.
How to 'import' (i.e. replace) a face:
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want to 'change' the face in.
2. click the 'Toolbox' tab, and press the 'Import' button.
3. Enter your 'face directory' and load the face you want.
4. Save your changes.
How to get the vanilla hero male/female poster face:
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want to have the 'poster face'.
2. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' expand '[+] Appearance', locate the field called: 'Has Morph Head', and change 'True' to 'False'.
Interesting facts: to change the 'poster face' back to the orginal 'playermade' version, just change the 'Morph Head' field back to 'True' and import that face from the face directory (or a new one). Failure to IMPORT a face after changing 'Morph Head' field back to 'True' will lead to a CORRUPT savegame when you save the changes!!! So make sure to always IMPORT a face after this change (now I have warned about this issue)
3. Save and load the savegame to see the changes.
How to change your in-game gender (important feature to know if you want to get 'extra' in-game romances):
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame you want to genderchange.
2. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' locate the field called 'Is Female'.
3a. If you are a 'male' in game, change 'Is Female = False to True'
3b. If you are a 'female' in game, change 'Is Female = True to False'
4. Save and load the game.
Interesting facts: You might encounter 'head' glitches' when changing gender! If you only changed your gender to just 'activate' a romance flag (I'll explain more about that later) don't worry about it. Activate the romance, save the game, then load the editor and gender change back.
Important facts: *IF* you receive a headglitch and plan to play 'a bit' longer or 'permanently' as a new gender, just fix the glitch with the instructions above on 'How to 'import' (i.e. replace) a face' and 'How to get the vanilla hero male/female poster face'. Remember that player generated faces are different for male/female so make sure to have some alternatives in the 'face' directory, or simply use the vanilla poster faces.
How to romance same gender crew members NOT intended by Electronic Arts/BioWare:
1. In Mass Effect 2 go to Options/Gameplay and turn on: Subtitles
The only 'same gender' romances which have full recorded voice (Jennifer Hale) is the Morinth and Kelly Chambers ones. All other 'non-intended' romances lack Mark Meer/Jennifer Hale voice-overs. In order to be able to 'experience' a non-intended romance (F/F or M/M) you MUST turn on 'Subtitles' in the game.
You can romance these characters as a female Shepard:
Tali'Zorah nar Rayya
Subject Zero
Miranda Lawson
You can romance these characters as a male Shepard:
Garrus Vakarian
Thane Krios
Jacob Taylor
Route 1 (the most easy one):
Play the game as a male or female and simply change your gender when you have an 'active and on-going' romance with a 'crew member' (don't forget to turn on Subtitles).
Route 2 (sorry for big textblock - it's just I dont want you to get a messed up in-game romance):
At certain 'key-points' in Mass Effect 2 you will be able to start (activate) a gender specific romance with predetermined crew members.
The main problem with these 'key-points' is the 'point of no return' flags they turn 'ON' in your 'actual gameplay' (editor does not support modification of these flags yet) *IF* you talk to a 'not intended' romance crew member as the 'wrong' gender. Let me explain it in a more easy to understandable way:
If you as a 'female' talk to Tali when the 'romance conditions' are met for a 'male' Shepard and select her 'specific' gender-check topic (i.e. click it) 'I want to talk to you' then you will NEVER be able to romance her as a female even if you 'gender change' to a 'male' and talk with her again. Oh, it's ONLY dangerous to click the 'I want to talk to you' *WHEN* you are at a romance 'key-point', and you'll defiantly know (hear from her) when that time is there.
The ONLY WAY to not 'mess up' is to *SAVE THE GAME* 'before' talking to a non-intended crew member you want to romance. But then again, its not 'dangerous' as long you do NOT click on the 'gender-check' trigger topic (when it's activated to gender-check you for a romance flag), so all 'general discussions' with crew members are safe. But to get back on track with more examples:
If you as a female talk to 'Jack' (male only romance option) and she say something like 'she´s not into the girls club' (strange considering her own earlier story regarding bi-sex) then your toon have been flagged permanently as the wrong gender with her, and thus you cannot 'genderchange' and romance her. However, since you SAVED the game BEFORE talking with her and activated the 'gender check' topic (I think it was: 'I want to know more about you') you'll just have to start up Gibbed's Mass Effect 2 Save Editor and load the savegame, then gender change you to a MALE, when done, save and load up the savegame in mass effect 2 and talk to 'Jack'. Now her 'response' will be different (i.e. you passed the gender check) and now you can activate the 'romance' if you want to.
Since I figured out all of this yesterday I have not done much testing, but I *think* the game only 'gender-check' your character once, so once you have a 'romance' going with a crew member it's 'safe' to return to your 'old gender'. My Tali romance have so far worked out just perfect with my female shepard.
Image 1: http://www.mediafire..znyy3mo&thumb=6
Mass Effect 1 Save Editor
Image 2: http://www.mediafire..2dgmwiz&thumb=6But as long you play it safe i.e. SAVE THE GAME before talking to a crew member your romance as not-inteded by Electronic Arts or BioWare, you can always correct/pass other 'gender checks' as explained above. But the last thing I want is to make all of this sound complicated, becouse its not!
Once again: - I think the game ONLY gendercheck you ONCE, and when you passed that check, you are SAFE all the way down to the climax with all non-inteded romances. I even want to go so far to say this: I think even Mass Effect 3 will be forced to recognize any F/F and M/M romances since it's actually only a 'flag-change'.
Okay.. I'll develop this guide more later, but now I need to get back to work.
Be safe all!
O.
John deere 6081 engine manual. Papers 3 for mac. Edited by Okogawa, 02 February 2010 - 01:12 PM.
The Face EffectWhat does this method do? It provides a lengthy movement of data using Gibbed's Mass Effect editors to provide a closer approximation of your original Shepard than the YAML method. I've only done this with femShep, but I'm sure the process can be used with manShep.
It is worth mentioning that the closer you can get your Shepard in the ME3 character creator when you import using this method, the better results you have and certainly combining this with the YAML method might be prudent. This method works by changing variables tiny amounts. The rule of entropy is partly to blame for this error and only your eye will verify how much it looks like your Shepard.
For an example (note this example didn't set the hair and eyebrows because I was lazy, the tutorial explains this too):
Disclaimer
This is a temporary fix for the ME3 import bug. The fix is produced by a fan and so I don't accept any liability to loss of data or damage to hardware. The chances of this are remote but regardless, you choose to follow this
tutorial at your own discretion. In addition, back up your save files and profile files on ME2 and ME3, just in case.
Xbox saves
If you're a PC user, skip this section. If you're an Xbox user, Dimensio kindly found a link to get your save off of and back to the Xbox.
http://www.gamefaqs.com/boards/995452-mass-effect-3/62162976
Preparation
This method requires that you already have a save file. It expects that you import one from ME2 (and thus all your plot variables as well). It also requires that you watch the first cut-scene in order to have a controllable Shepard (this isn't entirely true, but it is easier to notice differences when you can control them).
Also, you will need two versions of Gibbed's Mass Effect save editor. One for ME2, one for ME3. Links below:
Mass Effect 2 Editor:
http://mod.gib.me/masseffect2/saveedit_rev25.zip (official version, doesn't work for Xbox saves)
http://social.bioware.com/project/4373/&v=discussions#files (modified version, works for Xbox saves)
Mass Effect 3 Editor:
http://svn.gib.me/builds/masseffect3/
Extract these in folders you can find. I personally used the desktop. Both applications have a pink square as an icon, if you're confused as to what you need to see. Finally, make sure to have your ME2 save on hand so you can import it into ME3.
- Start ME3, go to new game then click “Import ME2 Character”. You will be presented with something that isn't your Shepard and possibly a message saying “Face reconstruction required” click the box to get rid of it.
- Now choose the complexion, hair style and brow style that best represent your Shepard. This is important because changing it can be more difficult and requires knowledge I don't have right now. You may also want to add scars. I know they should have imported from ME2, but I'm not certain of this (I always used the regenerator). Everything else will be set later.
- Once the complexion, hair, eyebrow and scars are correct (or as close as you can get) accept and start the game. You can make adjustments to other things as well, but these may be reset anyway. This method gets you closer to the Shepard you had but a lot of the leg work can be done in the character creator as well.
- Play until you gain control of Shepard (don't worry, no spoilers :D)
- Save the game TWICE, as in, in two different slots. You'll end up with Save 0001 and Save 0002, hopefully. This is so you have a backup.
This section is where the magic happens and is also very laborious. You'll be double clicking, pressing CTRL+C, double clicking then pressing CTRL+V a lot, so I have done this in stages and explained what you are changing as we go. We aren't copying all the data, only the bits I understand to get a result I think is not bad.
- Open Gibbed's ME2 save file editor and open the save with Shepard you want the appearance from.
- Navigate to the “Raw” tab, then scroll down until you find “Player”. Click the + next to it to open it up, then do the same for “Appearance” then “Morph Head”. You will have a set of collections ranging from “Accessory Meshes” to “Vector Parameters”.
- Open Gibbed's ME3 save file editor and open the save you just started ME3 with. Navigate to the “Raw” tab, then scroll down until you find “Player”. Click the arrow next to it to open it up, then do the same for “Appearance” then
- “Morph Head”. You will have a set of collections ranging from “Accessory Meshes” to “Vector Parameters”, like below:
So you'll notice these look rather similar huh? That's because the system governing a face morph is very similar, minus a view variables. To explain what you're looking at, these fields you won't be using:
- Accessory Meshes are things like hoods and visors. For Shepards, these are governed by a separate system (it's more for companions).
- Hair Mesh is the mesh of your hair. The data input here is what's called a constant because each mesh has a name. To this end, to get the hairs available to you, you needed to set this in ME3.
- LODxVertices are “level of detail” vertices. I will be honest in not being sure how much these affect the face but from other games these variables may only be used for long draw distances. Nevertheless, the data isn't directly transferable without some frame of reference.
- MorphFeatures is something I'm not sure about. When I transferred these variables, it didn't seem to have any effect. You might try not bothering with them.
- OffsetBones is the bones under the skin that control the FACE SHAPE. This is the most important bit really, but colour also is a factor.
- ScalarParameters is effects on the face, stuff like lighting interaction (such as how glossy the hair is).
- TextureParameters is a collection of data just like Hair Mesh. It uses named variables which hopefully you set in ME3. This would be things like your complexion, hair and brows styles.
- VectorParameters controls colour, including skin tone, eye colour and makeup.
Import
I'll use VectorParameters as an example, but the principle applies to all the fields above. Remember the important ones are OffsetBones, ScalarParameters and VectorParameters.
First, open the VectorParameters collection by clicking the “.” button next to it in both editors. You'll end up like this.
This is the raw data controlling your face. For example EYE_IRIS_COLOUR_VECTOR controls the colour of Shep's iris. You see a list of variables on the left section and their values (such as RGB or XYZ) on the right.
If you put the two windows side by side, you might notice some differences! That's what you want to import. Highlight the variable, say Eye_Iris_Colour_Vector in both editors and open it up on the right. Double click on the first values (in this case A, which stands for Alpha) in the ME2 editor to select it all, press CTRL and C to copy it, double click on the same variable in the ME3 editor and copy it into the respective place (again, A). The diagram below might explain it better.
Good job, that's one variable. Now you might notice that the order of the ME2 editor is a bit random whereas the ME3 editor is ordered nicely. The process I work with is to pick the variable in the ME3 editor, find it in the ME2 editor then copy it over. A note, if you find that there is a variable in ME2 but not in ME3, or vice versa, don't worry too much about it; the unfortunate thing is this isn't a precise movement.
Gibbed Save Editor Xbox 360
Now, do this for each variable in OffsetBones, ScalarParameters and VectorParameters. It can take up to an hour.
If anyone needs an explanation of what they're doing or some help, just let me know.
Mass Effect 1 Gibbed Save Editor
Credits
- Gibbed - Most of the legwork for this method comes from Gibbed's save editors and so he should get the most credit for this; being able to interoperate and import data from saves when they're compiled must have taken ages to understand.
- Clarian - A user who followed what I was suggesting on the Bioware social forums and helped delve into things I didn't understand.
- Malcroix - A user on the Bioware social forums who's given this method credence by beating me to the jump and posting the full idea first!
- Dimensio - A user on the Bioware social forums who very quickly provided a link to getting saves from the X360, a console I personally don't own.